Archive for October 30th, 2008

Calling or Betting with a Made Hand on the Board

It’s one of the most notorious stealing or bluffing opportunities in the whole game of poker: when there’s a made hand on the table, and a player is still betting out against their opponent. For instance, the board has three kings on it, and two aces, making the only way someone can beat the board is if they have a king or two aces in the hole. It is tempting, especially to ‘gambling’ players, to try to steal the pot with a bet in this spot, rather than the inevitable split that would be forthcoming if neither of the players can beat the board. Add that unlikeliest of your opponent beating the board to the idea that an aggressive might convince them to like you have it, and you have what can be a rather sticky spot.

So what do when a player bets into you when there’s a made straight or flush on the board? Is it worth calling his bet when at best you are a split? To answer this question you need to evaluate the player’s action throughout the rest of the hand. Are they the sort that could bluff here? Are they betting in a way that suggests they want you to call? Are they value betting, and if so are they capable of betting in that way without the hand in attempt to scare you off? Is there enough in the pot to make the amount you have to call to split it worthwhile?

Much of online poker or live poker for that matter is about believability and a poker hand telling a story, and using your pot odds and expectations to evaluate what you should do.

Published in: Gambling, The Funny Farm, Universe Of Games | on October 30th, 2008 | Comments Off

Video Game Violence - What Do You Think About It?

Ever since video game designers were able to put red pixels on their imaginary characters that had recently deceased, there have been people crusading against their subversive ways. The outrage at video games seems to be cyclic, fading very briefly before exploding into the public eye once more with renewed frenzy. The controversy seems to have sparked up again in recent times, with numerous crimes being blamed on the corruptive influence of video games. There have also been various “controversies” surrounding recent video games and their content in the areas of both violence and sexuality.

The first game to receive widespread criticism and media attention was the martial art fighting game “Mortal Kombat”. This game included large spurts of blood emitted from attacks and also “Fatalities” that could be performed on stunned opponents after their defeat. These Fatalities were gruesome animation sequences showing the victorious player killing their defeated opponent in a vast variety of ways. Gamers revelled in this new experience and the controversy surrounding the violence caused mass hype that informed the less informed gamers that the game was out there. Consequently gamers played the new game just to find out what all the talk was about, thereby greatly increasing revenue.

One of the largest sparks of controversy has been the recent “Hot Coffee” modification for “Grand Theft Auto: San Andreas (GTA:SA)”. This involved unlocking a sexually oriented mini-game that had been removed from the game before release, although evidently not from the source code. The creators of the game, Rockstar Entertainment, obviously realised that this particular part of the game was not appropriate for the video gaming public and removed access to it. An enterprising fan of the game found out and modified the original code to give access to the content once again. Lawsuits were brought against Rockstar for including such content in their game, although the validity of the lawsuit has to be questioned. If the game is simply purchased and played as intended by the developers, this admittedly tasteless and inappropriate mini game would never be encountered. It is not until the user-made modification is downloaded and installed that the player is able to access the content.

Regardless of who’s to blame, “GTA: SA” was re-rated in America and banned from sale in Australia. Oddly enough the gratuitous and encouraged violence in the game went largely unnoticed in the wake of the “scandalous” sex scenes involving clothed, cartoonesque people.

When examined objectively almost all games contain a certain amount of violent content. The kid-friendly bright and colourful “Mario” games by Nintendo feature a character stomping on animated creature’s heads. In fact the majority of games, even children’s games, involve the protagonist crusading against an enemy horde of some sort and generally “disposing” of them in some manner, whether it be striking them with a weapon or body part (feet, hands, possibly a tail depending on the nature of the character). The only real stand out difference is that in a children’s game the ‘bad’ characters will generally bounce backwards in a cute manner and explode with a humorous puff sound (or simply disappear) whereas in a game oriented towards older mature players, the characters are more likely to be (somewhat) realistic, spraying a gusher of red upon their demise.

Whenever some young person somewhere commits a violent crime these days it seems to get blamed on a video game, from “Duke Nukem” and “Quake” being accused for the Columbine High massacre, to a more recent incident involving a group of minors attributing their violent actions to the “Mortal Kombat” video games. Without any solid evidence either way it’s hard to say whether or not video game violence actually has much of an influence on players. To really be sure you’d probably have to have a control group of isolated children that have never seen a violent movie or played a bloodthirsty video game. History does however show that brutal crimes were committed long before video games or even movies came into existence.

Children are quite easily influenced by something that they’re excited about and I’ve seen this happen a lot. Playing a wrestling video game with a group of eight year olds often leads to the eight year olds screaming raucously and trying to pin each other down on the ground. Pre-teens will often punch and kick their way out of a cinema in terrible combat stances after having viewed a martial arts movie. The current content rating system in place is not geared towards consumer restriction; it is largely aimed at simply informing the public about what they are going to experience. Legal restrictions are not actually put in place until the higher, more severe ratings like in x-rated films. Parents, guardians, and society in general need to start taking an interest in who is viewing certain types of content. Instead of complaining about the entertainment a child is enjoying, the parent could be there at the beginning looking at the rating that is printed clearly on the packaging of all entertainment. A simple “I don’t think that’s suitable, how about this game? It has a lizard!” distracts the child a surprising number of times. In my experience, children genuinely just want people to take an interest in what they’re interested in, not just murmuring indistinctly, “Yes dear, that’s nice.” as the child installs the newest violent game.

What about the children that are playing the games in the restricted ratings categories? The only way that they can even get the game into their possession is if a parent (or someone of legal age) purchases the game for the child, or if the store disregards the rating guidelines in place and sells it to them regardless. Either way the fact that a game’s content has fallen into a minor’s hands is not the fault of the game developer.

I’m not out to defend the integrity of artistic vision presented in video games as many other gamers are. Frankly there seems to me to be little artistic integrity in rendering blood that is ever more liquid in appearance. I do however enjoy playing some games that are quite violent in nature and in many cases the violent nature of the game increases my enjoyment. Video games are escapism, there’s (arguably) no point in playing a video game that simulates something you can just walk outside and do (and yet sports games somehow consistently sell in large numbers… curious…). Interestingly I have never yet felt the overwhelming desire to break down into a kung fu stance and commit murder. Perhaps more important than simply banning questionable content in video games would be studying why this content is so appealing to today’s society?

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Daniel Punch

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Published in: Universe Of Games | on October 30th, 2008 | Comments Off

Hentai Games Review - Crescendo

Hentai games are a Japanese invention. They contain content suitable for adults and often go into explicit scenes with very young subjects. With the coming of regulations and standards, it is relatively easy to find out what the product contains by checking out its ratings. The game under review falls under the dating Sim category and would be of interest to the younger generation.

The story line goes as follows. The location is a college where the final year is about to get over. The protagonist is in a pensive mood, and is trying to recall the year’s events.

The story is therefore told as a flash back, and the characters come alive with visual representations. These include a friend who took the main character to an arts club, his female friend who fell in love with the protagonist, a shy girl, his own stepsister who took care of him, and a pretty school nurse.

Each day comes alive in the thoughts of the main character. Every day brought its own unique events and elements. There were days that he wished would last forever. With all that gone, and the graduation drawing near, the subject is in a pensive mood and must make important choices that would determine his future life.

The game contains good art elements and classical music back score. The story often gets into emotional highs, but tends to lack the grip on the player making them come repeat the scenes. The hentai scenes are sparse comparatively.

This Dating Sim is available in English and is said to have good dialogues, facial artwork, graphics, and sound effects.

Although hentai and renai games may have a reputation of involving minor-looking characters into sexual activities, not all hentai games have such elements. Look out for games that have been made more from an literary and artistic point of view, and the chances are you may appreciate the subtle storyline and the artistic rendering of the storyline.

For more information on hentai games visit - Free hentai games

The author is a freelance writer associated with http://www.freehentaigame.info

The author is a freelance writer associated with www.freehentaigame.info

Published in: Universe Of Games | on October 30th, 2008 | Comments Off